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Synth sorcerer & hybrid-orchestral brewmaster

Hi! I craft emotive, immersive, and sometimes tear-jerking music for games. My goal is to compose unforgettable music: delivering bombastic fanfares, delicate leitmotifs, and soaring overtures. Check out my work below!


Project 1 Screenshot

From nostalgic melodica motifs to foreboding synth punctuations, from shimmery guitar ornamentation to visceral throat singing, I used a huge variety of arranging and recording techniques for the 48-track soundtrack of Dark Deity 2.

"The one area that’s not in question is the music; it’s absolutely fantastic. Every track flows seamlessly between player and enemy phases, as well as into combat, and it’s all top-notch."
Ian McBride (Noisy Pixel)

From nostalgic melodica motifs to foreboding synth punctuations, from shimmery guitar ornamentation to visceral throat singing, I used a huge variety of arranging and recording techniques for the 48-track soundtrack of DD2.

"The one area that’s not in question is the music; it’s absolutely fantastic. Every track flows seamlessly between player and enemy phases, as well as into combat, and it’s all top-notch."
Ian McBride (Noisy Pixel)

  • Battle Theme: Grettanian Countryside

  • Battle Theme: Stalwart Defenders

  • Sildairan Theme

Project 2 Screenshot

To forge a distinctive and immersive sonic identity for the world of Dark Deity, I blended visual elements from the character art and map design with the story's thematic beats. Through this, I composed memorable anchor compositions including the main theme and final boss music.

The resulting score drove a compelling experience: Dark Deity now has hundreds of thousands of fans across PC and Nintendo Switch.

To forge a distinctive and immersive sonic identity for the world of Dark Deity, I blended visual elements from the character art and map design with the story's thematic beats. Through this, I composed memorable anchor compositions including the main theme and final boss music.

The resulting score drove a compelling experience: Dark Deity now has hundreds of thousands of fans across PC and Nintendo Switch.

  • Main Theme

  • Battle Theme: Astral Plane

  • Onwards!

Project 3 Screenshot

In composing for the high seas, I've had to integrate unique, specialized instrumentation such as the Hurdy-Gurdy and melodeon (accordion). I also developed proficiency in adaptive compositional styles such as state-based stingers.

In composing for the high seas, I've had to integrate unique, specialized instrumentation such as the Hurdy-Gurdy and melodeon (accordion). I also developed proficiency in adaptive compositional styles such as state-based stingers.

  • Main Theme

  • Sea of Skeletons

Project 4 Screenshot

To learn more about game development, I created a side-scrolling platformer from concept to completion, handling the design, code, and soundtrack, of course. I learned how to design a cohesive aesthetic (both sonic and visual) and gained firsthand experience in mastering/implementing audio for games.

The game itself is pretty bad. But the music is cool!

To learn more about game development, I created a side-scrolling platformer from concept to completion, handling the design, code, and soundtrack, of course. I learned how to design a cohesive aesthetic (both sonic and visual) and gained firsthand experience in mastering/implementing audio for games.

The game itself is pretty bad. But the music is cool!

  • Malty Woods

  • Forgone Ruins

I hope you enjoyed looking through my projects and listening to my sample tracks! I love scoring with the organic imperfection of analog, hardware synths and custom recording my own strings and guitar. Don't hesitate to reach out if you have any questions: andynemusic@gmail.com. Cheers!